Student Study
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Your personal study space
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PERSONAL NOTEBOOK
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A little inspiration to get you started
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Classes & objects A class is a blueprint for creating objects. It defines the fields and methods that each object will have. • Use the class keyword to declare a class. • An object is an instance of a class. • Create an instance with the new keyword. Constructors A constructor initializes a new object. Its name matches the class name, and it has no return type. Remember: a class describes the idea; an object brings it to life. Next up → practice creating a Student class.
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